
Dungeon Crawler Carl
26 facts through Bk 2 · Ch 1
Earth is razed by the Borant Corporation; the surviving humans (and a few other species) compete in a galaxy-broadcast dungeon-crawl reality show. Carl, a Coast Guard veteran caught outside in his boxers and Crocs at the moment of the apocalypse, descends with his ex-girlfriend's now-sapient tortoiseshell Persian cat, Princess Donut.
The tracker
- Bk 1 48 ch · read
- Bk 2 1 / 26 · here
- Bk 3 35 ch
- Bk 4 35 ch
- Bk 5 78 ch
- Bk 6 73 ch
- Bk 7 88 ch
- Bk 8 99 ch
Carl & Princess Donut
- SpellBasic HealBk 1 · Ch 4
Level-1 restorative — heals roughly 20% of health per cast
- SkillUnarmed CombatBk 1 · Ch 4
Baseline hand-to-hand competence skill
- SkillPugilismBk 1 · Ch 5
+25% bare-knuckle damage per skill level
- SkillPowerful StrikeBk 1 · Ch 6
Multiplies non-weapon damage by skill level (×3 at L3, ×4 at L4 …)
- SkillRegenerationBk 1 · Ch 6
Accelerated healing of melee wounds; negates melee debuffs
- SkillGood First ImpressionBk 1 · Ch 7
Boost to NPC reaction on first encounter; pairs with Charisma
- SpellMagic MissileBk 1 · Ch 7
Cyan/blue projectile bolt from caster's eyes
- SkillFoot SoldierBk 1 · Ch 8
Boosts kick damage; stacks with Smush
- SkillSmushBk 1 · Ch 8
+10% bare-foot crush damage per skill level
- SkillLight on Your FeetBk 1 · Ch 9
Jump skill — pounce higher and farther
- SkillBack ClawBk 1 · Ch 10
Rear-paw kicking attack
- SkillSlice AttackBk 1 · Ch 10
Front-claw slashing attack
- SkillDangerous Explosive HandlingBk 1 · Ch 11
Safe handling of unstable / dungeon-grade explosives
- SkillExplosives HandlingBk 1 · Ch 11
At Level 5, unlocks the Demolitions Workshop menu
- SkillGoblin ExplosivesBk 1 · Ch 11
Specialist competence with goblin-made charges
- SkillBare KnucklesBk 1 · Ch 12
Unarmed punching-damage skill — the foundation of Carl's fist-fighting doctrine
- SkillIron PunchBk 1 · Ch 12
+10% enhanced fist damage per skill level
- SpellTorchBk 1 · Ch 12
Conjures an attendant curl of light that follows the caster
- SpellWisp ArmorBk 1 · Ch 12
Self-only protective spell — 75% magic damage negation + mind-control immunity for 5 min + 1 min per level, 5 min cooldown
- SkillIEDBk 1 · Ch 19
+10% damage and ½ catastrophic-failure odds per level on improvised explosive devices
- SkillChopper PilotBk 1 · Ch 21
Operator competence for the goblin chopper + sidecar
- SkillDodgeBk 1 · Ch 25
Evasion skill — higher levels make sidestepping incoming attacks easier
- SpellPuddle JumperBk 1 · Ch 25
Teleport self and up to 3 others to a line-of-sight destination
- SpellSecond ChanceBk 1 · Ch 30
Raise a recently-killed mob as a Level-1 undead minion
- SkillAimingBk 1 · Ch 32
Generic ranged-accuracy skill applying to thrown / projectile attacks
- SkillIncendiary Device HandlingBk 1 · Ch 32
Safe handling of fire-based and Molotov-style ordnance
- SkillSlingshotBk 1 · Ch 32
Ranged delivery competence using elastic-band launchers
- SkillSteady HandBk 1 · Ch 32
Reduces wobble + recoil on aimed attacks
- SpellProtective ShellBk 1 · Ch 35
Static 3m+ radius shield centred on the caster's hand at cast-time; physical only
- SpellHeal CritterBk 1 · Ch 47
Spellbook
- Skill9 LivesBk 2 · Ch 1
- SkillCharacter ActorBk 2 · Ch 1
Per-floor "specialty" class pick — random subset of the chosen specialty's skills and spells for that floor only
- SkillCockroachBk 2 · Ch 1
At level 5, one guaranteed free lethal hit per fight — survives at near-death afterward