
Dungeon Crawler Carl
134 facts through Bk 8 · Ch 1
Earth is razed by the Borant Corporation; the surviving humans (and a few other species) compete in a galaxy-broadcast dungeon-crawl reality show. Carl, a Coast Guard veteran caught outside in his boxers and Crocs at the moment of the apocalypse, descends with his ex-girlfriend's now-sapient tortoiseshell Persian cat, Princess Donut.
The tracker
- Bk 1 48 ch · read
- Bk 2 26 ch · read
- Bk 3 35 ch · read
- Bk 4 35 ch · read
- Bk 5 78 ch · read
- Bk 6 73 ch · read
- Bk 7 88 ch · read
- Bk 8 1 / 99 · here
Carl & Princess Donut
- SpellBasic HealBk 1 · Ch 4
Level-1 restorative — heals roughly 20% of health per cast
- SkillUnarmed CombatBk 1 · Ch 4
Baseline hand-to-hand competence skill
- SkillPugilismBk 1 · Ch 5
+25% bare-knuckle damage per skill level
- SkillPowerful StrikeBk 1 · Ch 6
Multiplies non-weapon damage by skill level (×3 at L3, ×4 at L4 …)
- SkillRegenerationBk 1 · Ch 6
Accelerated healing of melee wounds; negates melee debuffs
- SkillGood First ImpressionBk 1 · Ch 7
Boost to NPC reaction on first encounter; pairs with Charisma
- SpellMagic MissileBk 1 · Ch 7
Cyan/blue projectile bolt from caster's eyes
- SkillFoot SoldierBk 1 · Ch 8
Boosts kick damage; stacks with Smush
- SkillSmushBk 1 · Ch 8
+10% bare-foot crush damage per skill level
- SkillLight on Your FeetBk 1 · Ch 9
Jump skill — pounce higher and farther
- SkillBack ClawBk 1 · Ch 10
Rear-paw kicking attack
- SkillSlice AttackBk 1 · Ch 10
Front-claw slashing attack
- SkillDangerous Explosive HandlingBk 1 · Ch 11
Safe handling of unstable / dungeon-grade explosives
- SkillExplosives HandlingBk 1 · Ch 11
At Level 5, unlocks the Demolitions Workshop menu
- SkillGoblin ExplosivesBk 1 · Ch 11
Specialist competence with goblin-made charges
- SkillBare KnucklesBk 1 · Ch 12
Unarmed punching-damage skill — the foundation of Carl's fist-fighting doctrine
- SkillIron PunchBk 1 · Ch 12
+10% enhanced fist damage per skill level
- SpellTorchBk 1 · Ch 12
Conjures an attendant curl of light that follows the caster
- SpellWisp ArmorBk 1 · Ch 12
Self-only protective spell — 75% magic damage negation + mind-control immunity for 5 min + 1 min per level, 5 min cooldown
- SkillIEDBk 1 · Ch 19
+10% damage and ½ catastrophic-failure odds per level on improvised explosive devices
- SkillChopper PilotBk 1 · Ch 21
Operator competence for the goblin chopper + sidecar
- SkillDodgeBk 1 · Ch 25
Evasion skill — higher levels make sidestepping incoming attacks easier
- SpellPuddle JumperBk 1 · Ch 25
Teleport self and up to 3 others to a line-of-sight destination
- SpellSecond ChanceBk 1 · Ch 30
Raise a recently-killed mob as a Level-1 undead minion
- SkillAimingBk 1 · Ch 32
Generic ranged-accuracy skill applying to thrown / projectile attacks
- SkillIncendiary Device HandlingBk 1 · Ch 32
Safe handling of fire-based and Molotov-style ordnance
- SkillSlingshotBk 1 · Ch 32
Ranged delivery competence using elastic-band launchers
- SkillSteady HandBk 1 · Ch 32
Reduces wobble + recoil on aimed attacks
- SpellProtective ShellBk 1 · Ch 35
Static 3m+ radius shield centred on the caster's hand at cast-time; physical only
- SpellHeal CritterBk 1 · Ch 47
Instantly heals an allied creature or pet to full
- Skill9 LivesBk 2 · Ch 1
Halves damage from the first nine physical attacks Donut takes per day
- SkillCharacter ActorBk 2 · Ch 1
Per-floor "specialty" class pick — random subset of the chosen specialty's skills and spells for that floor only
- SkillCockroachBk 2 · Ch 1
At level 5, one guaranteed free lethal hit per fight — survives at near-death afterward
- SkillBomb SurgeonBk 2 · Ch 2
Fine-grained explosive dissection — cut, recombine, or sense the state of explosive ordnance
- SkillCat-like ReflexesBk 2 · Ch 2
Feline reflex enhancement — quicker reactions and improved evasion
- SkillEscape PlanBk 2 · Ch 2
Reveals hidden doors and grants secret access to the Dungeon Locator overlay
- SpellFearBk 2 · Ch 2
Causes affected mobs to flee briefly
- SkillNight VisionBk 2 · Ch 2
Lets the holder see clearly in total darkness
- SkillCesta PuntaBk 2 · Ch 5
Earth-hobby skill for cesta punta, the Basque ball sport (a form of pelota)
- SpellClockwork TriplicateBk 2 · Ch 5
Creates two semi-autonomous clockwork duplicates of a target pet or minion for roughly one minute
- SkillDouble TapBk 2 · Ch 6
Chance to deal critical damage on the second of two same-attack hits in a row
- SpellWater LilyBk 2 · Ch 8
Indefinite sleep curse — target stays unconscious until the caster wills it released, fatal if the body is moved
- SpellInk MarauderBk 2 · Ch 9
Animates the caster's tattoos as 2D paper Blood-and-Ink Elementals once a life-ending sacrifice bleeds out
- SkillAcute EarsBk 2 · Ch 13
Improved hearing + minimap mob-info upgrade — red dots gain size and known-match reporting
- SkillRushBk 2 · Ch 21
Turns the user's body into a battering ram — a once-per-30-hour-day forward charge that shatters everything in its path; winds the user even on a miss, and the lunge distance is erratic
- SpellSuppurating EyeBk 2 · Ch 21
Lich/necromancer spy-camera spell — caster sees and hears whatever happens near a chosen anchor (a scroll, a fluid, etc.)
- SkillMascotBk 3 · Ch 1
When the party's pet damages an enemy, every party member receives a temporary Dexterity + Constitution buff; pet kills extend the buff to hours
- SpellBang BroBk 3 · Ch 2
5-minute enchantment that adds fire and electrical damage to an equipped item; 5 mana base + 1 minute per spell level, 5-minute cooldown
- SpellHoleBk 3 · Ch 2
Dropped from the Bronze Boss Box Donut earned on Floor 3 (Magistrate-quest fallout) — read on Mordecai's recommendation
- SkillTalon StrikeBk 3 · Ch 2
Slashing foot-kick weapon; damage scales as Level × normal kicking damage; 2% chance per kick to instakill via Eviscerate
- SkillWalk in Their ShoesBk 3 · Ch 10
Allows a Doppelganger to overwrite the system name floating over their head with a target's name — requires ≥90% appearance match
- SkillLove VampireBk 3 · Ch 15
Picks a single enemy at-or-below the holder's level and routes incoming damage to that enemy's heart for the fight's duration
- SpellMinion ArmyBk 3 · Ch 16
Spellbook acquired from a Floor-1 Beguiler Box — read-gated by 50 spell-point requirement
- SkillMarked for DeathBk 3 · Ch 19
Active mark of a single full-health crawler — on the marked's death, the wielder gets +1 permanent stat point to the marked's highest stat
- SkillCrowd BlastBk 3 · Ch 23
Upgraded Rush — single-target battering-ram attack plus a wide cone-AoE of 10-20% damage to everything behind the primary target
- SkillFind CrawlerBk 3 · Ch 25
At level 3, surfaces all nearby crawlers on the map with sortable filter; higher tiers progressively reveal stealth-class targets and out-of-range names
- SpellAstral PawBk 4 · Ch 2
Conjures an ethereal paw to manipulate objects and strike at range
- SpellWall of FireBk 4 · Ch 2
Raises a roughly 10 m-wide, 2 m-high wall of flame for about 15 seconds at level 1
- SkillTripperBk 4 · Ch 28
Detonates every nearby trap, snare, and teleporter at once
- SkillBiplane PilotBk 4 · Ch 30
Vehicle-piloting proficiency for the Floor-4 biplane; handling improves as it levels
- SpellHanzoBk 4 · Ch 32
Draws nearby hostile mobs in toward the caster
- SpellPingBk 4 · Ch 32
Hunting / artillery sonar spell — pings the position and distance of all non-crawler, non-red-tagged mobs in 1 km + 500 m / 10 INT radius; targets hear an audible ping but don't know its origin
- SpellTwinkle ToesBk 4 · Ch 32
Grants a pet or minion a large temporary speed boost
- SpellStanding OvationBk 5 · Ch 3
Party buff to Dexterity and spell power, scaling with the performance
- SkillSteely SkinBk 5 · Ch 3
Hardens the skin in inverse proportion to current health
- SpellZerzuraBk 5 · Ch 3
On the Club Scolopendra strata the spell skips floors instead of stepping down one — the prior caster Remex sent his town 4th→5th→6th, then a final cast jumped it straight to the 9th, stranding his NPCs among the faction-wars revenants
- SpellEncoreBk 5 · Ch 4
Heals the whole party and clears multiple debuffs in one cast
- SpellEntourageBk 5 · Ch 4
Conjures illusory duplicates of each party member
- SpellLaundry DayBk 5 · Ch 4
Strips a target's armor off and drops it to the ground
- SpellTransfigurationBk 5 · Ch 14
Queen Imogen's signature transformation magic — powerful enough to magically remake entire peoples, which she used long before Scolopendra's attack, back when her father still held the throne and she was his right hand
- SpellGet Out of JailBk 5 · Ch 47
Wakes or frees a paralyzed, frozen, or held target
- SpellI Need My Personal SpaceBk 5 · Ch 63
Violent radial knockback that hurls every nearby creature away
- SpellBad AttitudeBk 6 · Ch 1
Area debuff that drains Intelligence and lowers resistances
- SpellBrain FreezeBk 6 · Ch 1
Single-target debuff that drains health and lowers resistances
- SpellLegionnaires of the DamnedBk 6 · Ch 2
Reanimates discarded weapons and armor as spirit-driven minions
- SpellMuteBk 6 · Ch 2
Silences a target, cutting off its spellcasting
- SpellRigorousBk 6 · Ch 2
Team buff that reflects debuffs and afflictions back at the attacker
- SpellWhy Are You Hitting Yourself?Bk 6 · Ch 4
Compels a target to turn its attacks on itself
- SkillThe Daughter's KissBk 6 · Ch 7
Drains the full Soul Essence bar to supercharge a single melee strike
- SkillHoverBk 6 · Ch 24
Five daily uses, each holding the user a few feet above ground for roughly ninety seconds
- SpellConscriptBk 6 · Ch 52
A military charm spell that turns targets into the caster's controlled minions — it only works on the weak-minded, but against weak subjects the bind lasts effectively forever; unlike the battlefield-sabotage spell Minion Army, it is neither slow to cast nor temporary
- SkillBlend into the BackgroundBk 7 · Ch 2
Camouflage stealth that hides the user in their surroundings
- SpellFlakBk 7 · Ch 2
Anti-air defense spell that knocks down incoming aerial attacks
- SkillTargetingBk 7 · Ch 2
Zoom in on distant mobs and greatly extend spell range
- SpellSentryBk 7 · Ch 3
Battlefield protection spell for warding a position against attacks and artillery
- SpellShieldBk 7 · Ch 3
Protective barrier that chains with tech-based shields
- SpellYou're Not Done YetBk 7 · Ch 3
Revives a fallen ally — like Second Chance, by darker means
- SkillGloom Wraith PhaseBk 7 · Ch 4
Non-corporeal lunge that passes through unenchanted weapons, flesh, and obstacles
- SkillWalk on AirBk 7 · Ch 4
Short bursts of walking on empty air for mid-air hand-to-hand movement
- SpellWar CrimeBk 7 · Ch 29
War Crime Full Mechanics
- SpellRun, Little Gunter, RunBk 7 · Ch 40
The spellbook itself is alive — it grows centipede legs, weeps foul black liquid, begs in a shrill accent not to be read because reading kills it, and registers nowhere on the map, like the War Crime book and Carl's Celestial potion
- SkillPied PiperBk 7 · Ch 70
Proficiency with musical instruments (despite the name, not rat-summoning)
- SpellBinjabiBk 7 · Ch 76
Drags distant enemies in toward the caster
- SpellGather Ye, VerminBk 7 · Ch 79
Draws every small mammal within a wide radius to the caster
- SpellMap the All TreeBk 7 · Ch 79
Maps the All Tree's nodes — but only on the deeper floors
- SpellRaise ForestBk 7 · Ch 79
Sprouts trees and dense plant growth across a huge radius
- SkillMonologueBk 7 · Ch 86
Charisma skill that terrifies enemies through a grandstanding speech